The setting for the version 0.5 update of the rules was Talavera. This version has a slight updated to combat resolution which makes outcomes more "push" rather than "destroy." In brief, whoever scores the lower number of HITS in a combat is considered the loser, and both sides lose that number of stands. (There is always a one-stand minimum loss, unless both players fail to score a single HIT.) The difference between the number of HITS is used to calculate a retreat distance. Each difference creates 6" of retreat.
For example, if I score two HITS and my opponent scores five HITS, we'll each lose two stands (the lower of the two numbers), and as the player who scored fewer hits, I will have lost the combat. The different in the number of HITS is three (five minus two), and so I will retreat 18" away from the enemy (3 x 6").
If a player is forced to retreat through other Units, they receive a Fatigue marker. If a Unit is forced to retreat through impassable terrain or off of the table, it is eliminated.
You can find a link to this latest version of the rules at the Rules page. Link is at the bottom of the blog, or you can find them here.
Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts
Saturday, July 2, 2016
Monday, September 7, 2015
Version 0.3 of the rules are available
The Rules page now has a link to the published v0.3 edition of the rules. This version contains new rules and mechanics to support the Battle of Friedland scenario, such as handling movement of reinforcements.
The next version of the rules (v0.4) is underway based on our experience playing Friedland.
The next version of the rules (v0.4) is underway based on our experience playing Friedland.
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